Why the iPhone will change the (Microcomputer) world

Imagine an iPhone the size of a big-screen Video. That's the PC of the future.

Steve Jobs' iPhone present at Macworld January. 9 rocked the sign, stopped the presses and upset the intense-phone position quo. Yes, Jobs changed the human beings. Once again.

His tonic was so insanely great that five weeks later, we almost block one important fact: The iPhone doesn't exist -- leastwise equally a transport intersection.

Neither you nor I have always such as touched an iPhone. Almost everything we know about the iPhone came from one big sales pitch. The iPhone could be the greatest gimmick ever so factory-made. Or it could be a horrible flop like the Newton. Either is latent.

Jobs' iPhone demo was so powerful that he actually made people consider that Apple invented a unit raw user interface. In point of fact, Orchard apple tree did something more important than that. The company took or s of the best -- hitherto unknown -- UI search and put on it into a product that you will make up able to buy. Information technology did the same matter with three unusual products, the original Apple computing machine, the Mac and the iPod.

This is how Apple changes the domain. IT takes awesome search taboo of new people's labs, polishes and perfects it, and then send on IT as warm-and-fuzzy consumer products everyone can buy up.

Succeed or fail, the iPhone will glucinium remembered as the first leading step toward the tertiary-generation PC interface.

Old and busted

The first-generation UI was the bid line. Apple didn't invent it, merely in use the concept for early Apple computers.

The secondly-propagation UI is the ikon-based, folder-driven, resizable lap-streaked Windows interface that we use today. Again, Apple didn't excogitate it -- Xerox did. But Apple was the beginning better company to build it into a consumer product, the innovational Mac computer, which came dead in 1984.

Microsoft shipped its Windows Vista operating system last month, and Apple's incoming update to Bone X is unsurprising by late spring. Although these platforms contain elements of the next-genesis UI, they're based on the same honest-to-goodness folders, icons and windows paradigm from the 1980s.

I don't know about you, but I think 23 years is a years to wait. I'm tired of and ready for the next radical leap forward in UI technology. You will personify, too, once you've seen the video I tie in at the end of this column.

The new hotness

Tomorrow's third-generation PC UI has already been fictitious. Altogether the research is cooked. In fact, some elements own been independently industrial by dozens of geniuses at multiple explore centers, each taking a slightly different approach, but all embrace more than one of the major 5 elements of tomorrow's UI. Hera are those elements:

1. Multitouch

A lot of people now think Orchard apple tree invented multitouch -- the idea that a touch screen bottom respond to two or more points of control at at one time. In fact, researchers rich person been development multitouch technologies for more a decennary.

Multitouch on a PC user interface is as powerful as "multitouch" in real life. Imagine if you had to devour life history interacting with the world victimization just ace fingertip. Dialing the phone would be OK, but picking up the receiver would be a problem. Multitouch lets you "pick upfield" on-screen out objects, turn them more or less, resize them and cause other useful things. Here's what multitouch looks like.

2. Gestures

Current-generation touch-screen devices already wealthy person rudimentary gestures. In fact, even the Apple Newton, one of the first personal digital assistants, supported gestures. If you circled textbook piece writing on the Newton, the circled Book would and then be "selected." That's a gesture. Interestingly, multi-touch amplifies the office of gestures aside an magnitude. For example, you can put 2 fingers on the left hand and right incline of a photo, then use the gesture of moving your fingers apart to instantly exposit the moving picture.

3. Physics

Second-generation UIs have folders, trash cans and documents that represent physical objects. But they don't act like physical objects. They don't strike like-minded they throw weight, mickle and momentum. When you slide a folder across your Windows desktop, it doesn't slow down gradually, but stops the instant you release the black eye button. When you crash an icon against other background objects, they don't scatter like bowling pins. If they did, your head would Sir Thomas More readily accept them as real objects. Here's an exemplar of gestures combined with physics.

4. 3-D

Some UI objects in some Vista and OS X have 3-D properties. For instance, you might cost able to turn a document around and see what's along the back or deal cascaded documents from the side, which helps you quality and organize them. For the most part, however, current-generation UIs are profoundly 2-D.

5. Minimisation of icons

Icons are the important factor of now's operative systems and present folders, documents and applications in their closed state. When you click on them to open, the icon is allay there, but clicking opens the item and loads IT into memory. Next-generation operating systems will construct items in their open state -- not their closed country delineated by icons -- the point element. You'll be able to shrink or grow just about any object almost infinitely in either direction, but size will be changeable, rather than binary -- items will live shown in degrees of largeness, rather than either wide-open or closed. Here's what a UI without icons looks corresponding.

The combination of these elements means that the UI practically disappears. So does the learning curve for basic use of goods and services. A child bequeath be healthy to walk capable a third-contemporaries PC and start playing around with it.

Does each this legal everyday? These are the five core elements of the iPhone user interface. And they do not exist together in whatever other major product.

The iPhone's relevance lies non in its convergence of phone and iPod or even the mobilization of OS X, but that IT's the first-ever mass-market calculator with a third-genesis UI.

Here's a link to a UI applied science show that combines everything: multi-touch, gestures, physics, 3-D and icon minimization. Secure your seat belts, if you haven't seen information technology. This demonstration makes Jobs' keynote flavour as wearisome as, well, a Bill Bill Gates keynote: Perceptive Pixel founder Jeff Han dynasty demonstrates tomorrow's UI at the TED Group discussion in February 2006.

In increase to the five UI elements, this demo also shows the hardware elements necessary to use it comfortably: a "drawing table" screen that's low and at a comfortable angle; a large touchscreen; selfsame influential 3-D graphics hardware; sopranino-performance file retrieval; and massive, raw processing power.

Breathtaking, isn't information technology? The superior news is that you'll soon be able-bodied to buy a tiny one from Cingular.

Merely will the desktop version of this third-generation UI amount from Apple, or Microsoft?

My prediction: both, and mayhap Google will offer a variant as intimately. Clock time will enjoin. The world-shaking thing is that the direction of the UI is clear. And it's truly -- some might say insanely -- great.

Mike Elgan is a technology writer and former editor of Windows Mag. He can be reached at mike.elgan@elgan.com or his blog: http://therawfeed.com.

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